Super mutant follower fallout 4
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- #Super mutant follower fallout 4 series#
The physiology of a Super Mutant is very different compared to ordinary humans the most immediately noticeable effects are their immense size and strength, their different skin color, and their immunity to radiation damage. Super Mutants created by the Institute are less intelligent compared to other variants but are capable of speaking like normal humans. The Institute, an elusive faction of scientists in Fallout 4, kidnap the inhabitants of the surrounding region and subject their victims to another strain of FEV for experimentation. For example, Vault Tec, the technology company which built the nuclear fallout shelter facilities called Vaults, deliberately exposed the occupants of Vault 87 to a modified strain of the FEV as part of an unethical experiment called the Evolutionary Experimentation Program.
#Super mutant follower fallout 4 series#
Subsequent games in the Fallout series feature other antagonistic factions that employ different strains of the FEV to create Super Mutants. The FEV, an artificially-created virus by a defense contractor and research corporation contracted by the American government, was originally meant to protect against various forms of biological warfare.
The Fallout series' Super Mutants were first introduced in 1997's Fallout as the creations of a grotesque mutated being known as the "Master", who used a strain of the Forced Evolutionary Virus (FEV) from the Mariposa Military Base located in California to transforms human beings into a hulking monstrous humanoid form.
Certain individual Super Mutant characters have been well received by critics for their characterization, although the role the Super Mutant race have played throughout the history of the franchise have been the source of contention for some commentators.
#Super mutant follower fallout 4 mods#
While Super Mutants tend to form their own factions or societies and are usually hostile to civilized humans, some have chosen to live peacefully alongside humans in settlements across the post-apocalyptic wasteland.Īmong the most recognizable and integral elements of the Fallout intellectual property (IP), Super Mutants have appeared in every media of the franchise, and have been the subject of numerous fan mods of Fallout series games. The Super Mutants of the Fallout series tend to be depicted as savage and innately violent beings who, as a result of their transformations, lost a substantial amount of intelligence and often have cannibalistic tendencies. Within series lore, Super Mutants are originally ordinary human beings that have been mutated to be much larger and stronger as a result of exposure to a genetically engineered viral mutagen. Super Mutants are a fictional race of posthuman beings from the post-apocalyptic Fallout video game franchise. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Render of a typical Super Mutant from Fallout: New Vegas Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.